Patch Message of Test Server

テスト鯖のパッチメッセージから SHD 関連をいくつか

  • Reporting Damage Over Time - Damage over Time (DoT) done to NPCs will now be reported to the caster of the DoT as it is done.

DoT の DMG が Tick 毎に Chat Window に表示されるようになった。詳細は nebosker.net さんを参照で。

  • Pathing Tuning - Fleeing NPCs should now run further away. Previously they would stop running somewhat short of spell range. NPCs will also avoid water whenever possible (except for fish...). Jumping off high cliffs is a less attractive option for NPCs now as well. Please continue to keep your eyes open for pathing issues, we appreciate the help you've given us so far.

パスの見直し。もう、いい加減にしてくれYOってパスが多いからなぁ…まじ Puller 泣かせなの多過ぎる…

  • Summoning Spells - Summoning spells will now work with something on the cursor, but will stop working and warn the player when attempting to cast with 11 items on the cursor.

Summon 系スペルは、カーソルの先に ITEM を11個持った状態までは詠唱可能。と言っても、Summon Corpse には関係ねーな。

  • Pets - Many pets were displaying a square under their name in parenthesis. They won't do that anymore.

意訳不能 (´Д`)

  • NPCs that are snared or otherwise not moving at full speed should no longer teleport to where they want to go.

Snare のような移動速度 DOWN のスペルをかけられた NPC は、彼等の行きたいところへ行くためにテレポートすることは無い。結構、テレポート split って楽だったんだけどね。一部の Raid では戦術が変わってくるかもしれませんね。

  • Feared NPCs should now be running away from something, rather than running to the farthest spot in the zone. This should make feared NPCs react in a more natural fashion.

意訳不能 (´Д`)